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Full Version: I NEED A MEDIC!!!
Team *MOAB* > Battlefield 3 > Battlefield 3
Omalley
1) When a squadmate goes down, do not immediately grab your paddles. Keep your rifle up, go to his position, and make sure the immediate area is clear first. There is no point in reviving him just for both of you to get shot right afterwards. Suicide reviving is only to be used in certain situations, and a good squad leader will inform you if it's one of those times. This lesson has been a hard one for me to learn. I've conditioned myself to get revive tunnel vision, and breaking that habit is a work in progress.

2) Drop med packs behind cover. Don't make them run out into the open to get them.

3) If you get shot, fall back behind cover, drop a med pack, and teabag it...I mean sit on it. You heal faster. If you are running away from something you can also chuck med packs in front of you and run over them without having to stop.

4) You should stay close to the squad leader, but don't stare at his back. Glance at the minimap regularly and quickly to make sure you are near him, but for the most part keep your eyes open for threats.

5) If you see a downed squadmate in a doorway or around a corner, if no friendlies are on the minimap in that position, feel free to throw a frag grenade on his body. This will hopefully eliminate any immediate threat in the area or at least scare them away, that way you can revive your mate. But don't forget point #1.

6) Although you are a supporting class, do not underestimate your killing potential. The M16 is deadly accurate in semi-auto. You can see this used to great effect on Karkand during the river stand off. Drop med packs, keep your buddies up, and snipe away. The AK-101 goes without saying--one of the best assault rifles in the game. Use it.
Omalley
just some more medic helpfull tidbits

Most engagements between two solid squads are a bloody affair and often a very close run fight. I couldn't tell you how many times I have seen a single revive or well placed med-pack mean the difference between capping a flag and losing it. This is where the FLM comes in. A medic is a great flag assaulting class as they have an excellent rifle, and having 4-5 medpacks on a hot flag can add an amazing amount of pressure to capping. Add some timely revives, and an aware squad that will grab the kit if the medic falls, and you can add a hard punch to an assaulting force.

I realize that many of you believe that the best use of a medic is to keep the SL alive. I do agree that that is one of the most important roles a medic can play. However, I also believe there are times when the medic does a lot more good keeping the troops up. Pressure over time can take a flag, that's the importance of keeping an SL up. It can be even more important for defending a flag. However, two solid squads fighting with pressure over time can take a long time to decide the outcome of an attack. Pressure over time also does not garuntee success, and on an important flag, you can expect enemy reinforcements. If taking the flag quickly is a priority, the extra instantaneous pressure an FLM provides is a must.

On heavy infantry based maps, an FLM is so crucial, you should probably consider two medics in a squad; one to keep the SL alive, and one to keep the pressure going. Even when not engaging at a spawn point, the added pressure of an FLM is a must. I can't tell you how many time I've seen engagements between tight squads, when the smoke clears, there is a ton of bodies on the gorund and a medic reviving the entire force of the winning side. It's hard to win a battle when you have to kill everyone twice.

Following are a few things the FLM must keep in mind. Keep constant vigil looking for nades and GL's. They are your worst enemy. If there is a GL, don't do that revive unless you know you can get it before his reload is done. If you see a nade, run. If the nades come in the steady stream of one person throwing, after the 4th is when you revive. If it is a stream thrown by multiple peoples, kill them before attempting revives in nade range. Use your weapons, use your weapons, use your weapons. It is often vital to eliminate a threat before you do the revive. Use cover, cover is your friend. Often, if you are wounded, it's a good idea to drop a med pack on somone you are about to revive, so that when you revive them, you heal yourself. Keep the medpacks where your guys can you them and never, never let them see you sweat. Know when not to revive, know when to kill and know when to revivie. If it's hot and you gotta revive someone, tell them you are about the revive them so that when they get that revive, they react instantly. A lot of peeps complain about the hot revive, saying they are garunteed dead. Well, awareness and immediate action of the revivee will often be the difference between life and death, victory and defeat.

FLM = Front line medic
misplaced_rage
well put sir...well put
LBDWAG
very good tatics, and even in a squad that may not be 100% with it, a good medic can really make the difference.
drakebraun
QUOTE(LBDWAG @ Nov 6 2006, 04:05 PM) *

very good tatics, and even in a squad that may not be 100% with it, a good medic can really make the difference.



If you have a good medic you can go 50 and 20 like I did the other night with a final score of 160

giving credit to Bear for that one.
aeberetsniper
It's all good until I get in the server because then everyone dies. I like to snipe someone in a squad and use them as bait. When the medic comes I chuck nades and pull out my svd and start waisting away. Pure caos.

If you're by yourself and find yourself turning the corner into the middle of an enemy squad run through them and around them. They aren't going to shoot each other and if they do they'll most likely hit their own guys. This gives you a chance to throw a grenade strait down and run.
*420* Rizla
QUOTE(Omalley @ Apr 29 2006, 02:54 AM) *


4) You should stay close to the squad leader, but don't stare at his back. Glance at the minimap regularly and quickly to make sure you are near him, but for the most part keep your eyes open for threats.

5) If you see a downed squadmate in a doorway or around a corner, if no friendlies are on the minimap in that position, feel free to throw a frag grenade on his body. This will hopefully eliminate any immediate threat in the area or at least scare them away, that way you can revive your mate. But don't forget point #1.



Just to add to #4, a good distance is grenade blast radius, that way one grenade only takes out one person but still allows for enough proximity to lay down two+ fields of fire on opposition.

#5 -- Grenades can kill downed squaddies (as opposed to critically wounded) so be careful with that one.
medic13
whoo good info tried medic today lets say I have lots of work as medic lol !!!
LBDWAG
once you get the medic down, the other kits will be easier to use. I would rank medic as one of the hardest kits to use, mainly do the the fact that switching between gun and paddles can be a bit interesting at times.
Shfity-5
thats some good info... i usually get tons of heal and revives as a medic, i see a dead guy MORE POINTS!!! thats what im usually thinkin, if its running into the middle of an enemy base or not lol i must work on my shoosting, im quite fast, but there are faster....fuckin john and your sniper rifles tongue.gif
LBDWAG
john and any gun is fast.... it's nuts just how fast/easy he kills people from any distance...
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